There's a very minor Card Draw theme with stuff like Syr Elenora, the Discerning and Vodalian Wave-Knight for spice, along with a bit of reanimation set-up like Exsanguinator Cavalry to help discard Knights and Haakon, Stromgald Scourge to get them back, but it's minor enough to be mostly just added resiliency to the deck, not a specific goal
There is no moment during the turn Drownyard Behemoth enters the battlefield in which it doesnt have hexproof
For example, if you cast a sorcery spell that deals 4 damage divided as you choose among any number of targets, you could have it deal 3 damage to one creature and 1 damage to a battle
#4 - Lasting Fayth (Green) Next up is Zanarkand, Ancient MetropolisZanarkand, Ancient Metropolis, which as a green player I was hoping to be able to put higher
I think the one thing I would've liked to see more of in the list are summon cards: if you look at our commander options, Tidus, Yuna's Guardian and Yuna, Grand Summoner, both clearly work exceptionally well with the new summon creatures like Summon: Valefor as Tidus can remove lore counters to keep them around longer and Yuna can pump up creatures when the summons die, and that's a unique new game design space that would differentiate the deck from more generic +1/+1 Counter lists out there