Everything in this deck is trying to either lock away creatures, lock the game up so the opponent can't do anything broken, and then slowly chisel away at their life total once everything is under control
The Evolution of the Deck I first built this deck before Commander Legends: Battle for Baldurs Gate came out, and tried to keep the theme pureall the nonland cards needed to be from the two Secret Lairs or from Adventures in the Forgotten Realms
In Sultai colors with Green ramp, this is not a big deal to hit, and you draw a card for each thing destroyed to refill your hand like Decree of Pain
On the other hand, you get to play this at the end of your opponent's turn (so you might as well get the card immediately), and you can get literally any card in your deck on the spot
If you measure a bent card, youll get a number that mostly reflects your life choices