Sorcerer Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1." Wicked Enchanted creature gets +1/+1 and "When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life." Young Hero Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." Any time a creature has more than one Role controlled by the same player attached to it, the creature keeps the newest Role and all the others controlled by that player are put into the graveyard (and then cease to exist because they're tokens)
Ramp is fine, but when youre already able to generate five mana, tacking a limited Rampant Growth onto all of your creatures isnt going to help you out all that much
In terms of competitive value, Celestial Guardians , Mega Rising , and Space-Time Smackdown are the best sets in Pocket
(2022-12-08) If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for
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